If you have purchased a re- released "budget" edition, you should not need this patch." This patch is only intended for the original release of System Shock 2. In addition, several bug-fixes and additional features are implemented including the ability for the user to modify weapon degradation and monster re-spawning rates. Up to four players are supported over internet or LAN. "This patch implements cooperative multiplayer for System Shock 2. No, they specifically added those two features in particular. It was the one official patch that enabled people to more finely mod the details of the game's difficulty by editing some of the files, yes. To be fair, i think this also happens with many other RPG's that are thought of as difficult games. (This is, of course, where it breaks down for that first playthrough, since you need to take advantage of it before you understand it.) It's more just that everything interacts in really strange and unexpected ways, there's a lot of unconventional stuff in there, and you need to understand it before you can really take advantage of what the game offers. Which is not to say that the game is rigid either, there is not one sole effective build that you have to follow, i think the systems in that game afford a wealth of replayability. (Which is something the game itself clearly recognizes, with the higher than usual cyber module cost for that skill.) You might assume that hacking is important because it's a cyberpunk game, but it's easy to overlook the importance of the maintenance skill. It, however, doesn't successfully convey which things are important. The game tries its very, very hardest to prepare you, there's an incredible interactive tutorial, and there are tool tips and tutorial prompts everywhere. Okay, but in this game where resources are so precious and each individual action is so important, how do you have an ideal first playthrough? I don't think you can, i think the game is inadvertantly a bit trial and error. Honestly though, I always felt that the game was quite easy on its easy difficulty. You still have to specialize to be effective, and you need to know what you're specializing in, or things will just spiral out of control. The easier difficulties on System Shock 2 actually give you more cyber modules, so you do have more room for experimentation, but you still want to have a plan.
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